Zedtown: Last Haven Final Briefing

Just a precious few sleeps until Zedtown: Last Haven. Here’s everything you need to know and bring on Saturday – all the better to play your part as the world burns.

THE STORY

19 years have passed since a State Of Emergency was declared. In a despairing post-apocalyptic world where the undead roam, rumours of a Last Haven have spread like wildfire: On a distant island paradise, the powerful and privileged live in splendour, free from infection and the merciless zombie horde. Their enigmatic leader, Magnus, has invited all remaining survivors to participate in the first inaugural Blood Games. On December 9, survivors will battle it out against each other (and the undead) across two colossal stadiums, for their chance to join Magnus in his fabled island city.

Is this our last hope? Is this the Last Haven?

REGISTRATION

Registration takes place at 2pm for the day game and 6pm for the night game in the Allianz Stadium Forecourt (in the bottom left of the map).

Once at Registration, all you need to do is line up in the Faction you wish to join and collect your dog tag. Then, using the Zedtown app (details below), you will be able to scan your dog tag to register yourself into the game.

After you are registered, make your way into Allianz Stadium and prepare for the game.  We recommend stretching and sending messages to your loved ones. It may be the last time you see them alive…

The games itself will begin with a briefing about an hour after registration opens, with the final evacuation and prizes occurring at about 6pm and 10pm.

There are busses from Central Station to just near Allianz Stadium and parking is at the Entertainment Quarter (in the bottom right of the map).

PERSONAL ZEDTOWN ACCOUNTS

As mentioned, those with an iPhone or Android will be able to download the app from their respective stores. Once that’s done, you will be prompted to either sign in, or register an account.

This allows you to scan your faction dog tag: then… voila! You’re all set!

Note: Those without iPhone or Android but a smart phone can still access the web app via playzedtown.com.

FACTIONS

All players will be able to choose their Factions on the day. Just line up in the Faction line you wish to join. If you would like inspiration in how to dress, you can find some ideas here.

Note: There is a capacity for each Faction, to ensure an even split across the game, so if you want to be guaranteed a certain Faction get there on time.

WHAT TO BRING

At the bare minimum, you’ll need to bring the following:

  • Some kind of foam dart blaster, or some rolled-up socks.
  • A good pair of running shoes.

We recommend you bring the following to fully enjoy Zedtown:

  • Water and snacks to help last out the day.
  • A smartphone to access our dedicated app. A battery extender is also a good idea.
  • Extra ammo for your blaster. We provide some ammo drops, and there’s often lots to scavenge but preparation aids survival!
  • Anything else you think would be fun! We’ve had people bring extra zombie make-up, secondary zombie costumes, walkie talkies, automated turret blasters, banners for forts. Use your imagination!

GAME MAP

Please stay within the playable game zone at all times. Registration and induction will take place in the Allianz Stadium Forecourt.

(Please note, faction bases are not listed on the map. This is intentional. We’ll be pushing the location of individual bases to each faction member via our app when the game begins. It’s up to you to find the others!)

IF SOMEONE IS HURT

St Johns Ambulance is on site and will be set up next at the Zombie Hub in the Allianz Stadium Forecourt.

(Also, this is a good time to remember that part of the terms of our ticket sales is that we all play at our own risk, so try not to do something crazy that will get yourself hurt!)

RESPECT THE VENUE

Our players are generally so good at cleaning up after themselves, please keep it up. Trashing the venue is going to be one of the quickest ways we get kicked out of the venue and not be invited back.

NO MODDED BLASTERS

We’ve spoken about this at length on the blog, in the rules and on Facebook but as a final remember performance-enhancing modifications are not allowed at Zedtown. Only purely cosmetic non-mechanical/non-internal mods are allowed. If you’re concerned your blaster may not pass this ruleset talk to a mod and bring a stock out-of-box blaster as a backup. Click for more information.

Dress for The Blood Games

WELCOME TO THE BLOOD GAMES

19 years later: self-appointed leader of the wasteland Magnus has decided to make his darlings fight for a place on his private paradise, Last Haven. It’s his inaugural Blood Games.

Will the Sun Hunters, Warhawks or Crimson Convoy be the last faction standing after the 3 rounds, and who will secure places in Last Haven? Each faction has a separate set of skills that could help you outlast the virus. Remember: it’s up to you how much or how little you dress to the theme, though there are some great prizes available for best survivor and zombie outfits!

Red: The Crimson Convoy

The hollering of the Crimson Convoy is the only sound more menacing than a zombie’s screech. A group of nomadic, battle-hardened bandits, the Convoy have earned a reputation for two things: looting and bloodlust. With the biggest guns and biggest egos, the outlaws roll through the post-apocalyptic wasteland under the guidance of their gunslinger leader, Billy Blaze.

Inspirations: Bushrangers, Red Dead Redemption

Yellow: The Sun-Hunters

Tech-savvy, armed and eccentric, the Sun-Hunters are a force to be reckoned with.  After harnessing solar energy to create their own power supply, these sadistic engineers often reward themselves by spending an evening watching zombies fry in their electric fence grid. Masters of explosives and disruption.

Inspirations: Steampunk, Breaking Bad

Blue: The Warhawks

Perched high in the mountain ranges, their fortified base – The Eyrie – has never fallen. The Warhawks are experts with bows, and masters of camouflage. Patient and proud, the Warhawks will do anything for their galvanising leader, The Hawk. If you hear their bird call, it is rumoured to be the last thing you’ll ever hear.

Inspirations: The Night’s Watch, middle-Earth Elves

FACTIONS & SIGILS

Every player in Zedtown: Last Haven will be part of a faction. Each faction is a tribe, gang, community all rolled into one.

Faction sigil artwork by: Matt Roden

FABULOUS PRIZES

We have prizes for the best survivor and zombie costumes this year. We’ll be giving them away just before and right after the game respectively – so if cosplay’s your thing, make sure you show us what you’ve got!

IMPORTANT

As we share our space with lots of bystanders please don’t dress in a way that would intimidate passersby – no full tactical outfits, no paintball masks, no full-camo or all-in-black outfits.

WANT MORE INSPO?

Check out some of these visual ideas.

Hybrid World Adelaide Final Briefing

Just a precious few sleeps until Hybrid World Adelaide’s Zedtown: The Divided City. Here’s everything you need to know and bring on Saturday – all the better to play your part as the world burns.

THE STORY

The world lives in fear of two super powers on the brink of Mutually Assured Destruction. In the back alleys of The Divided City, the East and West fight a covert information war in pursuit of two things: Control and Survival.

WHAT TO BRING

At the bare minimum, you’ll need to bring the following:

  • Some kind of foam dart blaster, or some rolled-up socks.
  • A good pair of running shoes.

We recommend you bring the following to fully enjoy Zedtown:

  • Water and snacks to help last out the day.
  • A smartphone to access our dedicated app. A battery extender is also a good idea.
  • Extra ammo for your blaster. We provide some ammo drops, and there’s often lots to scavenge but preparation aids survival!
  • Anything else you think would be fun! We’ve had people bring extra zombie make-up, secondary zombie costumes, walkie talkies, automated turret blasters, banners for forts. Use your imagination!

HOW SHOULD I DRESS?

However you want! That said, we’re going with a Cold War, Spy vs Spy theme. So overcoats with turned up collars, Cambridge spy-chic, or Eastern Bloc peasant. Think early 80s America or Tinker Tailor Soldier Spy.

Red Faction? Think Soviet.
Blue Faction? You’re Western Bloc.

GAME MAP

Please stay within the playable game zone at all times. Registration and induction will take place at Union Hall, Adelaide University, North Terrace.

(Please note, faction bases are not listed on the map. This is intentional. We’ll be pushing the location of individual bases to each faction member via our app when the game begins. It’s up to you to find the others!)

IF SOMEONE IS HURT

St Johns Ambulance is on site and will be set up next at the Zombie Hub at Union Hall.

(Also, this is a good time to remember that part of the terms of our ticket sales is that we all play at our own risk, so try not to do something crazy that will get yourself hurt!)

RESPECT THE VENUE

Our players are generally so good at cleaning up after themselves, please keep it up. Trashing the University is going to be one of the quickest ways we get kicked out of the venue and not be invited back.

NO MODDED BLASTERS

We’ve spoken about this at length on the blog, in the rules and on Facebook but as a final remember performance-enhancing modifications are not allowed at Zedtown. Only purely cosmetic non-mechanical/non-internal mods are allowed. If you’re concerned your blaster may not pass this ruleset talk to a mod and bring a stock out-of-box blaster as a backup. Click for more information.

A player’s perspective

What was Zedtown: State of Emergency like? Tony Martin explains…

Photograph credit: NAT Photography

01.

Zedtown: State of Emergency player perspective
Above: My squad, at Sydney Showground, pre-game. Fresh faced and optimistic. (I’m second from the left, in the beige-colored trousers). I made the Nerf Gun holsters out of cardboard and duct tape, following a YouTube video.

We have joined Red Team.

02.

Zedtown: State of Emergency player perspective
Above: Part of the crowd. We all face towards the stage, where “The Mayor” is explaining the rules. As the Mayor is talking, zombies emerge from backstage and attack the Mayor. Someone screams. All hell breaks loose. Take a look again at that crowd photo again. Now imagine nearly 1000 people trying to escape that pavilion in a panic with zombies on our heels. It was a mad stampede.

03.

Zedtown: State of Emergency player perspective
Above: Just outside the pavilion a few moments later.

04.

Zedtown: State of Emergency player perspective
Above: Despite my best efforts, I have already become separated from my entire squad.

05.

Zedtown: State of Emergency player perspective
Above: After the chaos, I manage to link up with a couple of guys from my squad. We try to locate the Red Base.

06.

Zedtown: State of Emergency player perspective
Above: Red Base. This open-air amphitheater makes a fine, defensible base. Lookouts on the top tier have a good view of any approaching zombies or enemy soldiers. We have just captured one of the Yellow Teams leaders.

07.

Zedtown: State of Emergency player perspective
Above: Blue Team and Yellow Team leaders. Each leadership team has a table-map of the “city”. From here they deploy squads out on missions: Capture a point, scavenge fuel for the power plant, retrieve experimental anti-Z-serum, take prisoners or steal from enemy bases, reprisal attacks on enemy bases.

Some players become specialists. If you’re on a mission that requires an engineer, then you need to protect your engineer or the mission is a failure.

08.

Zedtown: State of Emergency player perspective
When Human Survivors fight each other, it’s a Nerf Gun battle. If you are hit, you are injured and out-of-combat, you must return to your Team Base to heal.

09.

Zedtown: State of Emergency player perspective
Zombies who are hit by Nerf Darts must also return to their Zombie Base to regenerate. Survivors who are touched by zombies are turned into zombies for the rest of the game.

10.

Zedtown: State of Emergency player perspective
Patient Zero is taken to the Yellow (Scientists) Team base for study. That ended just the way you assume it would end. Patient Zero is a Boss-Zombie who cannot be killed. When you see her, you run.

We first hear about Patient Zero on Zedtown Radio, which is broadcasting rumours live throughout the entire game. You listen-in on the Zedtown App on your phone. The app also allows you to receive orders from base, communicate with your squad, keep track of how many players are infected etc.

11.

Zedtown: State of Emergency player perspective
My favourite part of the game is the social dynamics that emerge among survivors. These weren’t formal “rules”, they just evolved naturally based on our situation. The “safer” half of the city (far from the Zombie Base) saw a lot of inter-faction fighting over precious resources. But as you got closer to the zombie infested part of the city, survivors from different factions stopped fighting each other and teamed up. You could feel the atmosphere change as you moved across the city.

12.

Zedtown: State of Emergency player perspective
Not Pictured: Even a visit to the bathroom is tense and cinematic. I try to avoid blind corners, and I am worried that a zombie might lurk in the bathroom as an ambush spot. I do that Hollywood thing, kicking the door open with my foot, gun ready. Then I tactically “clear” the bathroom stalls while my squad-mate stands watch outside. Halfway through my pee, I hear my squad-mate shout “Hurry Up Tony! We need to get out of here! Now, Now!”.

13.

Zedtown: State of Emergency player perspective
Above: No story here. I just loved the costume 🙂

14.

Zedtown: State of Emergency player perspective
Above: We drop by the Black Market. Coins are given out in-game by leaders and NPCs as a reward for completing missions. We can’t afford anything right now, but we’re hoping they might have some clues as to the location of Agent Fairchild. Red Leader has sent us looking for him (her?), but Fairchild remains elusive.

15.

Zedtown: State of Emergency player perspective
We survivors have guns, but the zombies must touch a human to infect them. So as long as the survivors stay disciplined and hold-the-line, they are (comparatively) safe. But when part of our group panics and runs, its every man for himself. This feels terrifically cinematic. As the horde approaches, you can feel the panic start to creep in. People are shouting, “Hold-The-Line! Hold-The-Line!”. It feels like a war movie.

At first, we maintain discipline. It looks like we are going to hold. But too many survivors on the left flank need to reload. The zombies smell weakness and surge. A small handful of people break and run. Like a herd of deer, animal instinct takes over, everyone panics and runs. Then the zombies feast.

Before the game, I imagined that the best part of the game would be the fiction of pretending to be a disciplined, professional soldier. Ruthless and steady under fire. But in those moments, no matter how cinematic and fun, I can’t forget that I am “playing soldier”.

Instead, it’s this moment when I am flanked, when blind animal panic sets in, that the game “feels real”.

Winston Churchill said “Nothing in life is so exhilarating as to be shot at without result.” I think I know what he means. There is so much adrenalin triggered by this make-believe brush with death. I can see how people could get hooked on real danger, no matter how perverse that seems.

16.

Zedtown: State of Emergency player perspective
Above: Moments before a Zombie gets me.

Red Base has been completely overrun by a Zombie Horde. We managed to evacuate with our Power Plant (that’s the big metal tank I’m pushing in this shot, I have my back to the camera). Our goal is to take the Power Plant and seek refuge in Blue Base. What I don’t know is that Blue Base has also been destroyed.

17.

Zedtown: State of Emergency player perspective
Above: That Roller Derby Zombie in the foreground is the one who tagged me. I never even saw her coming.

18.

Zedtown: State of Emergency player perspective
Above: Close-up of Roller Derby Zombie.

19.

Zedtown: State of Emergency player perspective
I am infected. I go to the Zombie Base. Here there is an army of makeup artists transforming survivors into zombies.

20.

Zedtown: State of Emergency player perspective
The original zombies received more elaborate stage makeup and prosthetics.

21.

Zedtown: State of Emergency player perspective
But they are doing a terrific job of mass producing zombies even by the time I arrive.

22.

Zedtown: State of Emergency player perspective
Above: Zombie Tony. The green headband marks me as a Zombie, the makeup is optional (but clearly, I’m not going to pass up this opportunity, its half the reason I’m here).

23.

Zedtown: State of Emergency player perspective
Above: Here I am with The Butcher (a Boss-Zombie). I don’t know what his official “in-fiction” name was, but we gave each of the Boss-Zombies a nickname. Example: “The Butcher is coming! Run!”

24.

Zedtown: State of Emergency player perspective
As a zombie, I must leave my guns and gear behind. Zombies can only infect survivors by touch. That means a lot of flanking, sneaking and running. Being a zombie turns out to be a lot more tactical than being a survivor. We are forced, by necessity, to co-ordinate our attacks. The Boss-Zombies are more organised than the survivor leaders.

It’s tough to tag survivors when they have guns and you don’t. There are a few go-to tactics. You can try hide-and-ambush. You can try overwhelming them in a big group (they need to reload eventually). Or you can lurk around one of the Boss-Zombies (who can’t be killed) and surprise the survivors while they are distracted.

The key is getting the survivors to panic. When even a small portion of the group panics and runs, the chaos creates lots of opportunities.

25.

Zedtown: State of Emergency player perspective

The game ends after 4 hours. 8 survivors manage to evacuate alive out of 800+

I am bone tired. 4 hours of adrenalin and running. I’m too old for this.

For news about the latest Zedtown games like us on Facebook.

Sydney Final Briefing

Just a precious few sleeps until Zedtown: State of Emergency. Here’s everything you need to know and bring on Saturday – all the better to play your part as the world burns.

WHAT TO BRING

At the bare minimum, you’ll need to bring the following:

  • Some kind of foam dart blaster, or some rolled-up socks.
  • A good pair of running shoes.

We recommend you bring the following to fully enjoy Zedtown:

  • Water and snacks to help last out the day.
  • A smartphone to access our dedicated app. A battery extender is also a good idea.
  • Extra ammo for your blaster. We provide some ammo drops, and there’s often lots to scavenge but preparation aids survival!
  • Costumes are fun! Have a thought about how you’d like to dress for the quarantine zone. There are prizes for best costumes!
  • Anything else you think would be fun! We’ve had people bring extra zombie make-up, secondary zombie costumes, walkie talkies, automated turret blasters, banners for forts. Use your imagination!

GAME MAP

Please stay within the playable game zone at all times. Registration and induction will take place at Falkiner Pavilion.

(Please note, faction bases are not listed on the map. This is intentional. We’ll be pushing the location of individual bases to each faction member via our app when the game begins. It’s up to you to find the others!)

IF SOMEONE IS HURT

St Johns Ambulance is on site and will be set up next at the Zombie Hub at Falkiner Pavilion.

(Also, this is a good time to remember that part of the terms of our ticket sales is that we all play at our own risk, so try not to do something crazy that will get yourself hurt!)

RESPECT THE VENUE

Our players are generally so good at cleaning up after themselves, please keep it up. Trashing the Showgrounds is going to be one of the quickest ways we get kicked out of the venue and not be invited back.

NO MODDED BLASTERS

We’ve spoken about this at length on the blog, in the rules and on Facebook but as a final remember performance-enhancing modifications are not allowed at Zedtown. Only purely cosmetic non-mechanical/non-internal mods are allowed. If you’re concerned your blaster may not pass this ruleset talk to a mod and bring a stock out-of-box blaster as a backup. Click for more information.

Melbourne Final Briefing

Just a precious few sleeps until Zedtown: State of Emergency. Here’s everything you need to know and bring on Saturday – all the better to play your part as the world burns.

WHAT TO BRING

At the bare minimum, you’ll need to bring the following:

  • Some kind of foam dart blaster, or some rolled-up socks.
  • A good pair of running shoes.

We recommend you bring the following to fully enjoy Zedtown:

  • Water and snacks to help last out the day.
  • A smartphone to access our dedicated app. A battery extender is also a good idea.
  • Extra ammo for your blaster. We provide some ammo drops, and there’s often lots to scavenge but preparation aids survival!
  • Costumes are fun! Have a thought about how you’d like to dress for the quarantine zone. There are prizes for best costumes!
  • Anything else you think would be fun! We’ve had people bring extra zombie make-up, secondary zombie costumes, walkie talkies, automated turret blasters, banners for forts. Use your imagination!

GAME MAP

Please stay within the playable game zone at all times. Registration and induction will take place at Town Square Pavilion.

(Please note, faction bases are not listed on the map. This is intentional. We’ll be pushing the location of individual bases to each faction member via our app when the game begins. It’s up to you to find the others!)

IF SOMEONE IS HURT

St Johns Ambulance is on site and will be set up next at the Zombie Hub at Town Square Pavilion.

(Also, this is a good time to remember that part of the terms of our ticket sales is that we all play at our own risk, so try not to do something crazy that will get yourself hurt!)

RESPECT THE VENUE

Our players are generally so good at cleaning up after themselves, please keep it up. Trashing the Showgrounds is going to be one of the quickest ways we get kicked out of the venue and not be invited back.

NO MODDED BLASTERS

We’ve spoken about this at length on the blog, in the rules and on Facebook but as a final remember performance-enhancing modifications are not allowed at Zedtown. Only purely cosmetic non-mechanical/non-internal mods are allowed. If you’re concerned your blaster may not pass this ruleset talk to a mod and bring a stock out-of-box blaster as a backup. Click for more information.

Dress for the Quarantine Zone

WELCOME TO STATE OF EMERGENCY

You’re making your way to the Quarantine Zone. With the country in disarray, it’s important you’re ready for whatever’s out there. Each faction has a separate set of skills that could help you outlast the virus. Remember: it’s up to you how much or how little you dress to the theme, though there are some great prizes available for best survivor and zombie outfits!

THEME

In present-day Australia, the ZTX virus is spreading and turning citizens into brain-craving zombies. You’ve joined a faction run by a Section Chief in charge of either security, medical or logistics. For ideas and inspiration in how to dress for your faction have a look at some of the following great series and franchises:

Red: Zone Security

Yellow: Zone Medical

Blue: Zone Logistics

>> Click for some added inspiration (with pictures!!)

FACTIONS & SIGILS

Every player in Zedtown: State of Emergency begins the game with membership to a specific faction. Each faction is a tribe, gang, community all rolled into one.

Faction sigil artwork by: Matt Roden

FABULOUS PRIZES

We have prizes for the best survivor and zombie costumes this year. We’ll be giving them away just before and right after the game respectively – so if cosplay’s your thing, make sure you show us what you’ve got!

IMPORTANT

As we share our space with lots of bystanders please don’t dress in a way that would intimidate passersby – no full tactical outfits, no paintball masks, no full-camo or all-in-black outfits.

Survival Prep Checklist

Survival Prep ChecklistEssential items for game day (illustration by: Matt Roden)

Top six things to do between now and Zed Day to maximise your game.

THINK ABOUT WHAT YOU’LL WEAR

This is a game that features a lot of running. Some clothes are better for running than others. Consider this.

Also, the Bureau of Meteorology website is predicting cloudy weather up to 18 degrees. Perfect zombie hunting weather! If you get cold easy it might be a good idea to bring some layers. Just remember you’ll need somewhere to stash them when things heat up!

GET FAMILIAR WITH YOUR PRIMARY BLASTER

Unfamiliar blasters jam suddenly and unforgivingly. Take your blaster out into the garden and shoot it a lot at things. Shoot it running, Shoot it from the hip, practice reloading it on the fly, practice clearing darts from the jam door. Learn the kinks of your blaster and how to deal with jams and problems. If your blaster is temperamental, consider bringing along another smaller blaster you can stash away for emergencies. Jolts, strongarms and triads are all good options here.

LIGHTEN YOUR LOAD / INTEGRATE

If possible you want to run light. Being covered in slings, holsters and combat webbing might look bad ass but the chances are you’ll tangle yourself up ten seconds in and be easy prey. Try and find ways to keep yourself free and mobile.

As a side point, consider integrating elements you need to cut down on the clutter. Gaffer-taping a torch to the side of a blaster keeps it where you need it without taking up precious access space. A backup blaster on a sling is useful – a one-shot backup blaster zip tied to your primary blaster can be that much better.

SCOUT THE UNI!

Zedtown: Twin Cities mapYou all have the final map now. Go have a reccie! There are hiding places and bolt holes all over the uni. Have a look around and work out where you’re going to go to ground at when things get hairy.

SURVIVAL ISN’T JUST ABOUT BLASTERS

Be smart! There are other items and accessories that can be useful in this game beyond guns ‘n ammo. A backup battery pack for your smartphone might keep you logged into our web app longer than most. Earbuds can help you tune into Radio Zedtown at the right moment to get a crucial warning while keeping your hands free. Snacks and food will keep your energy up. Walkie talkies aren’t too pricey these days. A water bottle is vital! Have a think about what else you might bring to the party.

SURVIVAL IS ONLY HALF THE STORY

Finally, remember you probably won’t be a survivor all day. Think about the zombie afterlife. How will you spend yours? How will you stash your guns (there will be a cloakroom located in the Zombie Hub which can be used for a gold coin donation)? Any extra costume stuff you want to bring? It’s always good to have a plan B.

Want to know more? Learn how to play Zedtown with this handy video.

Melb Uni Final Briefing

Rules for Zedtown: Outbreak Melbourne will be given out on the day as a small handbook.

Just a precious few sleeps until Zedtown: Outbreak Melbourne. Here’s everything you need to know and bring on Sunday – all the better to play your part as the world burns.

WHAT TO BRING

At the bare minimum, you’ll need to bring the following:

  • Some kind of foam dart blaster, or some rolled-up socks.
  • A good pair of running shoes.

We recommend you bring the following to fully enjoy Zedtown:

  • Water and snacks to help last out the day.
  • A smartphone to access our dedicated web app. A battery extender is also a good idea. More on the app below.
  • Extra ammo for your blaster. We provide some ammo drops, and there’s often lots to scavenge but preparation aids survival!
  • Costumes are fun! Have a thought about how you’d like to dress for the quarantine zone. There are prizes for best costumes!
  • Anything else you think would be fun! We’ve had people bring extra zombie make-up, secondary zombie costumes, walkie talkies, automated turret blasters, banners for forts. Use your imagination!

GAME MAP

Please stay within the playable game zone at all times. Registration and induction will take place in front of Union House.

(Please note, faction strongholds are not listed on the map. This is intentional. We’ll be pushing the location of individual strongholds to each faction member via our web app when the game begins. It’s up to you to find the others!)

IF SOMEONE IS HURT

St Johns Ambulance is on site and will be set up next at the Zombie Hub at Union House.

(Also, this is a good time to remember that part of the terms of our ticket sales is that we all play at our own risk, so try not to do something crazy that will get yourself hurt!)

KEEP CAMPUS CLEAN

Our players are generally so good at cleaning up after themselves, please keep it up. Trashing the uni is going to be one of the quickest ways we get kicked off campus and we have to stop holding these events.

NO MODDED BLASTERS

We’ve spoken about this at length on the blog, in the rules and on Facebook but as a final remember performance-enhancing modifications are not allowed at Zedtown. Only purely cosmetic non-mechanical/non-internal mods are allowed. If you’re concerned your blaster may not pass this ruleset talk to a mod and bring a stock out-of-box blaster as a backup. Click for more information.