Thanks for playing, Melbourne!

A huge thank you to everyone who played Zedtown: State of Emergency Melbourne!

This was our biggest Melbourne event yet with over 950 players across two games!

Survivors took control of the Showgrounds, set up forts, escorted VIPs, searched for clues and found new ways to beat the zombie horde and escape Zedtown.

Four survivors made it out of the Day Game but the Night Game saw only one lone survivor make it out alive. Huge congrats!

As always, we saw lots of players with cameras and GoPros running around on the day – if you’ve taken any footage, we’d love to see it and put it here. Contact us (you can also share galleries to our Facebook page) and show us what you got!

We’re always trying to make Zedtown bigger and better – you can help us by filling out the feedback form below. It’ll only take a couple of minutes and it helps us learn where to improve and gives us demographic information that makes it easier for us to find great venues and sponsors.

See you soon!


Melbourne Final Briefing

Just a precious few sleeps until Zedtown: State of Emergency. Here’s everything you need to know and bring on Saturday – all the better to play your part as the world burns.


At the bare minimum, you’ll need to bring the following:

  • Some kind of foam dart blaster, or some rolled-up socks.
  • A good pair of running shoes.

We recommend you bring the following to fully enjoy Zedtown:

  • Water and snacks to help last out the day.
  • A smartphone to access our dedicated app. A battery extender is also a good idea.
  • Extra ammo for your blaster. We provide some ammo drops, and there’s often lots to scavenge but preparation aids survival!
  • Costumes are fun! Have a thought about how you’d like to dress for the quarantine zone. There are prizes for best costumes!
  • Anything else you think would be fun! We’ve had people bring extra zombie make-up, secondary zombie costumes, walkie talkies, automated turret blasters, banners for forts. Use your imagination!


Please stay within the playable game zone at all times. Registration and induction will take place at Town Square Pavilion.

(Please note, faction bases are not listed on the map. This is intentional. We’ll be pushing the location of individual bases to each faction member via our app when the game begins. It’s up to you to find the others!)


St Johns Ambulance is on site and will be set up next at the Zombie Hub at Town Square Pavilion.

(Also, this is a good time to remember that part of the terms of our ticket sales is that we all play at our own risk, so try not to do something crazy that will get yourself hurt!)


Our players are generally so good at cleaning up after themselves, please keep it up. Trashing the Showgrounds is going to be one of the quickest ways we get kicked out of the venue and not be invited back.


We’ve spoken about this at length on the blog, in the rules and on Facebook but as a final remember performance-enhancing modifications are not allowed at Zedtown. Only purely cosmetic non-mechanical/non-internal mods are allowed. If you’re concerned your blaster may not pass this ruleset talk to a mod and bring a stock out-of-box blaster as a backup. Click for more information.

Zedtown: Development Diary #1

Saturdays are developer diary day! It’s a time for us to give you some thoughts about what we are up to, how we got here and what to expect from ZEDTOWN: State of Emergency. For the first entry, Creative Lead David Harmon takes us through just some of the ways this Zedtown is going to unlike anything we’ve ever done before.

It’s been a while between games, huh? 2016 for us was all about racing around Sydney and Melbourne putting on games in new venues, trying little tweaks on the formula. Our last game was in September, and though we haven’t been posting much, a lot’s been happening.

In 2017 a few things have changed for us, and they make a big difference in how we design and produce games. Firstly, we’ve partnered with Lifelike Company – a touring and production company who take shows and events throughout the Australia Pacific region on a scale which, frankly, we weren’t able to. They’re helping us produce our new ‘spawner’ props (we call them pylons, now – and more on them later), adding their muscle to our production design, scale and game schedule – which means bigger games, more often in more cities.

We asked for critical feedback from players constantly through the process, and people gave us a LOT of it. Most of it we agreed with! Some was really useful and instantly actionable. Some of it was sometimes a little hard to hear – things we had already thought of and really wanted to do but just couldn’t work out how to achieve on the budget and time that we have.

There’s an App For That

One of the most common pieces of feedback we heard again and again was “fix the app!”. Old time Zedtown veterans will know our digital web app is a fairly new invention – only about a year and a half old. It’s aged pretty badly in that time however as we’ve pushed it and pushed it far beyond what it was originally meant to do. As our games get bigger, our game tools need to and so State of Emergency will be our first game to feature the new Zedtown app – a fully native iOS/android application you’ll be able to install to your phone to interact with the game around you.

Going native has a ton of benefits for us. It’s much more forgiving on battery life and things like the radio station, QR scanning and push notification alerts can be delivered seamlessly into how you use your phone. That makes it easier to use, and a ton more reliable. The app is just one of the ways we’re changing how interactive the game and mission play is, and hopefully for the better.

Additional pylons required

New apps in your pocket are great, but new technology needs to be on the ground too. We’re also unveiling a new generation of Zedtown pylons – countdown timer terminals that can do a lot more than our current ones can.

Our Generation 2 pylons can do a lot more than just tell zombies when to run back out into the field. They each have a custom electronic brain, can be reset & controlled remotely and include much bigger displays and a few inputs. They can recognise things like the presence of certain game props (capture the flag, anyone?), control PA speakers and lighting and they can also identify the presence of what we’re calling Specialist power cards’ – until we think of a better name.

Specialist what now?

We’ve played a lot of class-based shooters over the break and we’re keen to see how we can incorporate a bit of that into Zedtown.

Players will now have the opportunity to earn ‘Specialist cards’ in a variety of different specialisations. Some will be given out via a lottery at registration, some to VIP and group ticket holders, more still will be available as mission rewards.

Specialists won’t be super-powered players per se, but they’ll be a useful resource for the Survivor factions at large. Bring one of them with you on a base raid or mission and you might shave some precious seconds off a countdown timer, or gain access to a slightly enhanced feature. We’ll be doing full rundown of specialist classes later, but they’re something I’m very excited about.


We’re out of space but there will be more to come in the coming weeks. We’ve got new rules to roll out, new venue maps, more information on the app, the pylons, the story and missions. Check back weekly for more!

A State of Emergency is coming

This is your warning, Minister August Reyn has spoken. “Under new emergency powers, the Ministry of Disease Control has issued an evacuation of all major cities across Australia… Gear yourself with Nerf blasters and prepare for the worst… There are limited places available in the Quarantine Zones. Apply for your ticket to freedom and await further instruction”

Get your pre-sale tickets tomorrow morning, Wed 19 April 9am. To grab your tickets and read up on this game’s FAQ, head on over to our State of Emergency event page.

Here are a coulple of the big questions you may have for this game:

Why the price increase?
This is a Zedtown on a scale bigger than anything we’ve done before. We’ve listened to the feedback from our 2016 games and are investing in a brand new native app for iOS and Android. We’re completely rehauling our ‘spawner’ props to make them smarter, more responsive and to allow more types of gameplay including class-based Specialist Survivor missions which is a new feature we’re super excited about. More on them later.

We’re upping our investment in design (including lighting!), NPC numbers, make-up, basically everything that makes our events ours. This is very much a Zedtown 2.0 and we hope you’ll find the ticket price well worth it.

What is included in the VIP ticket?
Everything that’s included in the regular game as well as special collectible VIP swag and perks: an upgraded VIP bandanna, collectable Zedtown dog tag, priority access to our FX make-up seats when you turn and the VIP Survival Pack – a kit of bonus ammo, in-game currency, an extra-life tag, story materials and a rare Specialist Survivor power card – giving you unique in-app abilities and mission options in the game! (More on these in weeks to come!)

Welcome to State of Emergency

Bigger, bolder and with more darts than your NERF blaster can handle.

ZEDTOWN: State of Emergency will bring you face to face with Zombies in a four hour epic battle to be the last human standing, set in a world where you can’t even trust your own government. This is a game for anyone who’s ever asked themselves where they’d go and how long they’d survive in the zombie apocalypse. Buddy up, form your squad, and join the waitlist now for the unmissable event of 2017.

ZEDTOWN: State of Emergency is coming to Melbourne and Sydney this June and July respectively.

Tickets for the event will go on sale soon and are guaranteed to sell out fast. Secure your priority access to tickets by joining the Waitlist.