Zedtown: Last Haven Final Briefing

Just a precious few sleeps until Zedtown: Last Haven. Here’s everything you need to know and bring on Saturday – all the better to play your part as the world burns.

THE STORY

19 years have passed since a State Of Emergency was declared. In a despairing post-apocalyptic world where the undead roam, rumours of a Last Haven have spread like wildfire: On a distant island paradise, the powerful and privileged live in splendour, free from infection and the merciless zombie horde. Their enigmatic leader, Magnus, has invited all remaining survivors to participate in the first inaugural Blood Games. On December 9, survivors will battle it out against each other (and the undead) across two colossal stadiums, for their chance to join Magnus in his fabled island city.

Is this our last hope? Is this the Last Haven?

REGISTRATION

Registration takes place at 2pm for the day game and 6pm for the night game in the Allianz Stadium Forecourt (in the bottom left of the map).

Once at Registration, all you need to do is line up in the Faction you wish to join and collect your dog tag. Then, using the Zedtown app (details below), you will be able to scan your dog tag to register yourself into the game.

After you are registered, make your way into Allianz Stadium and prepare for the game.  We recommend stretching and sending messages to your loved ones. It may be the last time you see them alive…

The games itself will begin with a briefing about an hour after registration opens, with the final evacuation and prizes occurring at about 6pm and 10pm.

There are busses from Central Station to just near Allianz Stadium and parking is at the Entertainment Quarter (in the bottom right of the map).

PERSONAL ZEDTOWN ACCOUNTS

As mentioned, those with an iPhone or Android will be able to download the app from their respective stores. Once that’s done, you will be prompted to either sign in, or register an account.

This allows you to scan your faction dog tag: then… voila! You’re all set!

Note: Those without iPhone or Android but a smart phone can still access the web app via playzedtown.com.

FACTIONS

All players will be able to choose their Factions on the day. Just line up in the Faction line you wish to join. If you would like inspiration in how to dress, you can find some ideas here.

Note: There is a capacity for each Faction, to ensure an even split across the game, so if you want to be guaranteed a certain Faction get there on time.

WHAT TO BRING

At the bare minimum, you’ll need to bring the following:

  • Some kind of foam dart blaster, or some rolled-up socks.
  • A good pair of running shoes.

We recommend you bring the following to fully enjoy Zedtown:

  • Water and snacks to help last out the day.
  • A smartphone to access our dedicated app. A battery extender is also a good idea.
  • Extra ammo for your blaster. We provide some ammo drops, and there’s often lots to scavenge but preparation aids survival!
  • Anything else you think would be fun! We’ve had people bring extra zombie make-up, secondary zombie costumes, walkie talkies, automated turret blasters, banners for forts. Use your imagination!

GAME MAP

Please stay within the playable game zone at all times. Registration and induction will take place in the Allianz Stadium Forecourt.

(Please note, faction bases are not listed on the map. This is intentional. We’ll be pushing the location of individual bases to each faction member via our app when the game begins. It’s up to you to find the others!)

IF SOMEONE IS HURT

St Johns Ambulance is on site and will be set up next at the Zombie Hub in the Allianz Stadium Forecourt.

(Also, this is a good time to remember that part of the terms of our ticket sales is that we all play at our own risk, so try not to do something crazy that will get yourself hurt!)

RESPECT THE VENUE

Our players are generally so good at cleaning up after themselves, please keep it up. Trashing the venue is going to be one of the quickest ways we get kicked out of the venue and not be invited back.

NO MODDED BLASTERS

We’ve spoken about this at length on the blog, in the rules and on Facebook but as a final remember performance-enhancing modifications are not allowed at Zedtown. Only purely cosmetic non-mechanical/non-internal mods are allowed. If you’re concerned your blaster may not pass this ruleset talk to a mod and bring a stock out-of-box blaster as a backup. Click for more information.

Hybrid World Adelaide Final Briefing

Just a precious few sleeps until Hybrid World Adelaide’s Zedtown: The Divided City. Here’s everything you need to know and bring on Saturday – all the better to play your part as the world burns.

THE STORY

The world lives in fear of two super powers on the brink of Mutually Assured Destruction. In the back alleys of The Divided City, the East and West fight a covert information war in pursuit of two things: Control and Survival.

WHAT TO BRING

At the bare minimum, you’ll need to bring the following:

  • Some kind of foam dart blaster, or some rolled-up socks.
  • A good pair of running shoes.

We recommend you bring the following to fully enjoy Zedtown:

  • Water and snacks to help last out the day.
  • A smartphone to access our dedicated app. A battery extender is also a good idea.
  • Extra ammo for your blaster. We provide some ammo drops, and there’s often lots to scavenge but preparation aids survival!
  • Anything else you think would be fun! We’ve had people bring extra zombie make-up, secondary zombie costumes, walkie talkies, automated turret blasters, banners for forts. Use your imagination!

HOW SHOULD I DRESS?

However you want! That said, we’re going with a Cold War, Spy vs Spy theme. So overcoats with turned up collars, Cambridge spy-chic, or Eastern Bloc peasant. Think early 80s America or Tinker Tailor Soldier Spy.

Red Faction? Think Soviet.
Blue Faction? You’re Western Bloc.

GAME MAP

Please stay within the playable game zone at all times. Registration and induction will take place at Union Hall, Adelaide University, North Terrace.

(Please note, faction bases are not listed on the map. This is intentional. We’ll be pushing the location of individual bases to each faction member via our app when the game begins. It’s up to you to find the others!)

IF SOMEONE IS HURT

St Johns Ambulance is on site and will be set up next at the Zombie Hub at Union Hall.

(Also, this is a good time to remember that part of the terms of our ticket sales is that we all play at our own risk, so try not to do something crazy that will get yourself hurt!)

RESPECT THE VENUE

Our players are generally so good at cleaning up after themselves, please keep it up. Trashing the University is going to be one of the quickest ways we get kicked out of the venue and not be invited back.

NO MODDED BLASTERS

We’ve spoken about this at length on the blog, in the rules and on Facebook but as a final remember performance-enhancing modifications are not allowed at Zedtown. Only purely cosmetic non-mechanical/non-internal mods are allowed. If you’re concerned your blaster may not pass this ruleset talk to a mod and bring a stock out-of-box blaster as a backup. Click for more information.

Sydney Final Briefing

Just a precious few sleeps until Zedtown: State of Emergency. Here’s everything you need to know and bring on Saturday – all the better to play your part as the world burns.

WHAT TO BRING

At the bare minimum, you’ll need to bring the following:

  • Some kind of foam dart blaster, or some rolled-up socks.
  • A good pair of running shoes.

We recommend you bring the following to fully enjoy Zedtown:

  • Water and snacks to help last out the day.
  • A smartphone to access our dedicated app. A battery extender is also a good idea.
  • Extra ammo for your blaster. We provide some ammo drops, and there’s often lots to scavenge but preparation aids survival!
  • Costumes are fun! Have a thought about how you’d like to dress for the quarantine zone. There are prizes for best costumes!
  • Anything else you think would be fun! We’ve had people bring extra zombie make-up, secondary zombie costumes, walkie talkies, automated turret blasters, banners for forts. Use your imagination!

GAME MAP

Please stay within the playable game zone at all times. Registration and induction will take place at Falkiner Pavilion.

(Please note, faction bases are not listed on the map. This is intentional. We’ll be pushing the location of individual bases to each faction member via our app when the game begins. It’s up to you to find the others!)

IF SOMEONE IS HURT

St Johns Ambulance is on site and will be set up next at the Zombie Hub at Falkiner Pavilion.

(Also, this is a good time to remember that part of the terms of our ticket sales is that we all play at our own risk, so try not to do something crazy that will get yourself hurt!)

RESPECT THE VENUE

Our players are generally so good at cleaning up after themselves, please keep it up. Trashing the Showgrounds is going to be one of the quickest ways we get kicked out of the venue and not be invited back.

NO MODDED BLASTERS

We’ve spoken about this at length on the blog, in the rules and on Facebook but as a final remember performance-enhancing modifications are not allowed at Zedtown. Only purely cosmetic non-mechanical/non-internal mods are allowed. If you’re concerned your blaster may not pass this ruleset talk to a mod and bring a stock out-of-box blaster as a backup. Click for more information.

Melbourne Final Briefing

Just a precious few sleeps until Zedtown: State of Emergency. Here’s everything you need to know and bring on Saturday – all the better to play your part as the world burns.

WHAT TO BRING

At the bare minimum, you’ll need to bring the following:

  • Some kind of foam dart blaster, or some rolled-up socks.
  • A good pair of running shoes.

We recommend you bring the following to fully enjoy Zedtown:

  • Water and snacks to help last out the day.
  • A smartphone to access our dedicated app. A battery extender is also a good idea.
  • Extra ammo for your blaster. We provide some ammo drops, and there’s often lots to scavenge but preparation aids survival!
  • Costumes are fun! Have a thought about how you’d like to dress for the quarantine zone. There are prizes for best costumes!
  • Anything else you think would be fun! We’ve had people bring extra zombie make-up, secondary zombie costumes, walkie talkies, automated turret blasters, banners for forts. Use your imagination!

GAME MAP

Please stay within the playable game zone at all times. Registration and induction will take place at Town Square Pavilion.

(Please note, faction bases are not listed on the map. This is intentional. We’ll be pushing the location of individual bases to each faction member via our app when the game begins. It’s up to you to find the others!)

IF SOMEONE IS HURT

St Johns Ambulance is on site and will be set up next at the Zombie Hub at Town Square Pavilion.

(Also, this is a good time to remember that part of the terms of our ticket sales is that we all play at our own risk, so try not to do something crazy that will get yourself hurt!)

RESPECT THE VENUE

Our players are generally so good at cleaning up after themselves, please keep it up. Trashing the Showgrounds is going to be one of the quickest ways we get kicked out of the venue and not be invited back.

NO MODDED BLASTERS

We’ve spoken about this at length on the blog, in the rules and on Facebook but as a final remember performance-enhancing modifications are not allowed at Zedtown. Only purely cosmetic non-mechanical/non-internal mods are allowed. If you’re concerned your blaster may not pass this ruleset talk to a mod and bring a stock out-of-box blaster as a backup. Click for more information.

Dead South game map

A new map means new places to hide and new places to die. Where will you make your last stand in the Dead South? And exactly how big is our UNSW game map? About 30% bigger than Sydney Uni and twice as dense as Macquarie, thanks for asking. Better get charging those Fitbits!

Zedtown: Dead South map

Melb Uni Final Briefing

Rules for Zedtown: Outbreak Melbourne will be given out on the day as a small handbook.

Just a precious few sleeps until Zedtown: Outbreak Melbourne. Here’s everything you need to know and bring on Sunday – all the better to play your part as the world burns.

WHAT TO BRING

At the bare minimum, you’ll need to bring the following:

  • Some kind of foam dart blaster, or some rolled-up socks.
  • A good pair of running shoes.

We recommend you bring the following to fully enjoy Zedtown:

  • Water and snacks to help last out the day.
  • A smartphone to access our dedicated web app. A battery extender is also a good idea. More on the app below.
  • Extra ammo for your blaster. We provide some ammo drops, and there’s often lots to scavenge but preparation aids survival!
  • Costumes are fun! Have a thought about how you’d like to dress for the quarantine zone. There are prizes for best costumes!
  • Anything else you think would be fun! We’ve had people bring extra zombie make-up, secondary zombie costumes, walkie talkies, automated turret blasters, banners for forts. Use your imagination!

GAME MAP

Please stay within the playable game zone at all times. Registration and induction will take place in front of Union House.

(Please note, faction strongholds are not listed on the map. This is intentional. We’ll be pushing the location of individual strongholds to each faction member via our web app when the game begins. It’s up to you to find the others!)

IF SOMEONE IS HURT

St Johns Ambulance is on site and will be set up next at the Zombie Hub at Union House.

(Also, this is a good time to remember that part of the terms of our ticket sales is that we all play at our own risk, so try not to do something crazy that will get yourself hurt!)

KEEP CAMPUS CLEAN

Our players are generally so good at cleaning up after themselves, please keep it up. Trashing the uni is going to be one of the quickest ways we get kicked off campus and we have to stop holding these events.

NO MODDED BLASTERS

We’ve spoken about this at length on the blog, in the rules and on Facebook but as a final remember performance-enhancing modifications are not allowed at Zedtown. Only purely cosmetic non-mechanical/non-internal mods are allowed. If you’re concerned your blaster may not pass this ruleset talk to a mod and bring a stock out-of-box blaster as a backup. Click for more information.

Zedtown: Rules Update

ZEDTOWN: OUTBREAK SYDNEY – PATCH NOTES & RULES UPDATES

“Hello players! We’re getting close to three weeks out from the next Zedtown and it’s time to announce a few more tweaks to our ruleset as we head into ZEDTOWN: OUTBREAK SYDNEY.

As always our design changes come after receiving loads of feedback from you the players, so a big thanks to anyone who filled out a feedback form after our October game.

Because Zedtown is a community-based game, I always do my best to explain our goals and philosophy behind each rules change – so you can get the best sense of what we’re trying to achieve. If you have any questions about this game and the future, feel free to get in touch.

– David Harmon, Designer

SURVIVOR VS SURVIVOR FIRE

Stunning a Zombie or Survivor: Survivors may stun a player by blasting them with a foam dart or arrow blaster, or by hitting them with a thrown balled-up sock. A stunned Zombie must pull their headband around their neck and retreat to indicate they are stunned. A stunned Survivor must lower their blaster. They must retreat from the person or group that stunned them and may not interact with the game in any way. This includes:

  • Tagging or stunning other players.
  • Shielding other players from darts.
  • Collecting darts on the ground.
  • Shouting out Survivor locations to other players.

(New!) No Friendly Fire: Survivors cannot stun players in the same faction as them. (Updated 21/11/15)

Respawning: Players can become unstunned using a Zombie or Survivor Respawn Station. A Spawner can only be used while it is ONLINE (indicated by the mounted lights).

To operate a Respawn Station you must:

  • Stand within 5 feet of the spawner.
  • If the respawn timer is unactivated, activate it by pressing the big red button.
  • Wait for the chime.

Congratulations, you are Respawned!

Remember: a Survivor Respawn Station can only un-stun a Survivor hit by blaster fire. If you have been tagged by a Zombie, we can’t help you.

RESPAWN STATION SAFE ZONES

(New!) Spawner Safe Zones: Non-elite Zombies may not enter the marked area surrounding a Survivor Respawn Station. Survivors may not enter the marked area surrounding a Zombie Respawn Station. (Updated 21/11/15)

That’s all for now. As we continue to refine the rules we’ll let you know. A complete list of rules can be found on the rules page. For all event information (and to book tickets), check out the Zedtown: Outbreak Sydney page.

Wasteland Final Briefing

Rules for Zedtown 2015 will be given out on the day as a small handbook. You can also download the 2015 Rules Handbook yourself.

Just a precious few sleeps until Zedtown: The Wasteland. Here’s everything you need to know and bring on Saturday – all the better to play your part as the world burns.

WHAT TO BRING

At the bare minimum, you’ll need to bring the following:

  • Some kind of foam dart blaster, or some rolled-up socks.
  • A good pair of running shoes.

We recommend you bring the following to fully enjoy Zedtown:

  • Water and snacks to help last out the day.
  • A smartphone to access our dedicated web app. A battery extender is also a good idea. More on the app below.
  • Extra ammo for your blaster. We provide some ammo drops, and there’s often lots to scavange but preparation aids survival!
  • Some money to buy t-shirts, stickers, patches and food. We don’t take credit cards.
  • Costumes are fun! Have a thought about how you’d like to dress for the wasteland. There are prizes for best costumes!
  • Anything else you think would be fun! We’ve had people bring extra zombie make-up, secondary zombie costumes, walkie talkies, automated turret blasters, banners for forts. Use your imagination!

GAME MAP

Remember as always the University Quadrangle is off limits. Please stay out if you are noticeably costumed or carrying nerf blasters.

WHERE TO MEET

Meet for induction at Holme Courtyard. Minigames will be running from approximately 10:15 on the university front lawns. Feel free to take part, or head off to get some lunch ahead of the game’s briefing in the courtyard at 12:50.

(Please note, faction strongholds are not listed on the map. This is intentional. We’ll be pushing the location of individual strongholds to each faction member via our web app when the game begins. Its up to you to find the others!)

IF SOMEONE IS HURT

St Johns Ambulance is on site and will be set up next at the Zombie Hub at Holme Courtyard. If you need medical assistance please come to Hermanns Bar or directly to the Zombie Hub.

(Also, this is a good time to remember that part of the terms of our ticket sales is that we all play at our own risk, so try not to do something crazy that will get yourself hurt!)

KEEP CAMPUS CLEAN

Our players are generally so good at cleaning up after themselves, please keep it up. Trashing the uni is going to be one of the quickest ways we get kicked off campus and we have to stop holding these events.

Also, our game should end just after 7:00pm. We’ll be asking all players to do a dart sweep of the campus to look for stray darts – you get to keep what you find, and it’s important for us for making sure the campus looks as neat as possible Monday morning.

NO MODDED BLASTERS

We’ve spoken about this at length on the blog, in the rules and on facebook but as a final remember performance-enhancing modifications are not allowed at Zedtown. Only purely cosmetic non-mechanical/non-internal mods are allowed. If you’re concerned your blaster may not pass this ruleset talk to a mod and bring a stock out-of-box blaster as a backup.

More on the 2015 rules on modifications can be found in our 2015 Rules Update.

WEB APP

We have a great last-minute surprise for this year’s game – a new web app to drive the game. This is a big investment for us and allows us to offer a whole slew of new features to players, including:

  • Receive custom messages depending on your faction
  • Track your progress on missions assigned by NPCs
  • Earn achievements as a survivor or zombie
  • Track your global ranking as a zombie and even gain XP and levels.

The app is easy to use but takes a little set up. Be on the lookout for an email from Zedtown in the next few days with a unique password and login link. You’ll need to log in some time before the game to add a photo of yourself, assign yourself a username and choose a new password (should you want one).

Once you’re set up, on Saturday log in using the mobile device of your choice and enter the ID on the dog tag you received at induction. You’re ready to go!